Welcome

Welcome to the SimCityPlanningGuide and Blog
Inside you'll find: 
  • Photos of all the SimCity maps
  • Photos of all the resources
  • Design guides
  • Tips from the combined experiences of the SimNation Guild membership.
  • Information for the SimCity BuildIt mobile game.
Interested in other City Builder Games? You can check out my other websites:
CitiesXXLPlanningGuide.com
SkylinesPlanningGuide.com

Use the navigation buttons at the top of the page to find your way around or continue reading below for all of my blog posts.

I'd like to thank everyone in the grooviest Sim City guild around, The SimNation Guild on Facebook for coming up with many of the tips found here through many hours of gameplay, discussion, and sharing. Many of the tips were written by various members and I've been trying to document them all here for everyone's benefit.

Did you find a bad link, error or omission? Do you have a question?

You can email me at randy @ simcityplanningguide.com

I hope you find this website helpful and it makes the game more enjoyable for you!


Site Index |

SimCity BuildIt Tips

I've been playing BuildIt for quite a while now and have written out some strategies that I've been employing:

1. Rule #1: Keep producing items as continuously as possible. Sell extras at the Trade Depot. If no humans buy them, Daniel (the computer) will.

2. Replace what you use. If you use a factory full of plastic, start up another set. Just keep production flowing. If you don't need it when it's done, sell it. This helps keep an extra bit of cash coming your way.

3. Free up the bottleneck. The biggest bottleneck in the game is the Farmers Market. If you see Fruit & Berries, Beef, Cheese, Cream or Flour Bags in the Trade HQ, buy it. Eliminating one of those items from the equation can make production much easier for you.

4. Be Smart with money. If you receive an offer on items, check the Price Guide to see if it's worth taking the deal.  If you can receive more at the Trade Depot, do that instead. Remember, Daniel will eventually buy anything you list.

5. Plan ahead for the cargo ships and airport. Start production of those items as soon as it tells you what's coming. The long build time items usually require two or three of each. The raw goods and other short term items may take up to 10. Build more than you need and sell any excess. Try to minimize the time the cargo vehicles spend in your city. Pack them up and let the next shipment get started ASAP.

6. Harsh Reality. Do not be mistaken, this game is basically a slot machine: a finely tuned machine designed to separate you from your money. If you want to build a city, play SimCity, Cities:Skylines, or CitiesXXL on the PC. You'll get much more desirable results in a fraction of the time. However if you have tons of patience and don't mind taking the long way round, this can be a very enjoyable casual game.

7. You don't really need design skills. You don't need more than one cross street. Your entire city can be laid out like the letter E with streets leading to dead ends.

8. Stick to the basics. Early on, don't build more than what you can cover with the basic services: Sewer, Water, Fire and Health. Don't be afraid to demolish buildings you can't support.

9. Go Big. If you want skyscrapers, you'll need to have more than just the basics. You also need to have multiple specializations covering the area: Parks, Education, Transportation, Entertainment, Gambling, Landmarks or Worship.

10. Eureka! If searching for expansion or storage items, dig deep into the Trade HQ. It is rare to find one of those items listed on the main screen. I find most of my items by selecting cities selling other items, and discovering them in among the other items they're selling.

11. Don't Forget to Pop The Bubbles. When visiting cities at the Trade HQ, make sure to click on the blue bubbles found in the city. You'll often find Tokyo, storage or dozer items gifted to you by the game.

12. Buy! Buy! Buy! Buy every expansion item/storage item you see in the Trade HQ, even if you're not currently expanding. If you don't want them, list them in your Trade Depot (unadvertised) for your neighbors. If you're good to them, they'll be good back to you later down the line.

13. Sell! Sell! Sell! Never sell an item at less than full price, unless you're trading it to someone for $1.

14. Daniel sells at a discount. Daniel never sells at full price, so I buy everything he has. You can then use it, or list it at full price to make a profit. Remember, if no one buys it, Daniel will buy his own items back from you.

15. Be a good neighbor. If you see a valuable item listed for $1 by a neighbor, do not take it. Someone's probably trading it to a friend.

16. Be a good neighbor part two. I'll sometimes keep my trade depot stocked with rare goodies (or long term items) for my neighbors. If I see something good in the Trade HQ, but I don't need it, I'll often pick it up anyways and list it. Things that take a long time like Sugar and Spices, Glass, etc. Even if no one takes it, Daniel will eventually reimburse the cost by buying it from you. No harm, no foul, and yet you've given your neighbors opportunities to find stuff easier.

17. Campfires are best built at night.  Load up the factories with all the long term items before you go to bed so that when you wake up you'll have your fire pits, frozen yogurt, cream, electronics and other goodies ready and waiting for you. The simple items: metal, wood, plastic are better made during the day while you can babysit the game.

18. Can I get that on easy-pay? If faced with a large road upgrade, build a small section of cross street. It will break up the road into smaller, more reasonable payments. You'll still eventually need to upgrade but you can put the expense off for a while. It's like putting the upgrades on a payment plan.

A short segment of cross street can help break up the cost of road upgrades into more reasonable amounts.
19. Be Social!: Join one of the Facebook groups to find friends to play with. There's a bunch of them. Each has it's own personality and culture. When joining, I'd suggest being a fly on the wall for a bit to understand how each group interacts before jumping right in to the middle of things.

SimCity BuildIt Nation
SimCity BuildIt Community
SimCity BuildIt (not really) Official Group.
SimCity Trade Zone 2.0

Feel free to add me in gamecenter if you're an iOS user: UncvlEngr


The SCPG has expanded to CitiesXXL and soon Cities:Skylines

I've just completed a full jump into another game: CitiesXXL and will soon be embarking into Cities: Skylines.

CitiesXXLPlanningGuide.com is complete and ready for users to browse every map and resource.

www.CitiesXXLPlanningGuide.com is open for business

Like everyone else, I've been excited to see the early videos of Cities:Skylines. I'm currently in the process of getting SkylinesPlanningGuide.com up and running as well. Stay tuned on more info on that endeavor, although you can already go ahead and bookmark it if you'd like. All I have so far is some useful links but as soon as I get my hands on the game later this week, I'll be getting photos of all the maps uploaded and ready for your browsing. I'll also be trying to document all of the best tips and tricks available. It should be an exciting couple of weeks as we all jump into the Skylines universe.




Meanwhile, I continue to be an active player on SimCity BuildIt. I recently hit level 46 with a population of 440,000. I've also recently expanded to 210 spaces in my storage yard. The BuildIt price list has been a popular item on SCPG and I promise to update it as I come across new items related to the recent TokyoTown expansion.

SimCity BuildIt Unit Cost ($/Minute of Build Time)









What item will net you the highest profit per minute in SimCity BuildIt?  What item should you purchase instead of waste time waiting for? To discover the answers to this question I calculated the minimum build times for every item in the game. My results can be found below.

A few notes on these calculations:
I assumed that when possible, raw goods would be manufactured at the same time. For example, if metal and plastic is needed, only the plastic time was carried forward. The "Critical Path" column lists the raw good with the longest build time. If you want to shorten the overall build time, the critical path item would be a good one to purchase.

Occasionally, raw goods are manufactured in the same building so you can only do one at a time. I took that into account when calculating the times as well. Thus if you need nails and planks, I assumed you'd build the metal and wood at the same time and then build nails and planks in succession at the Building Supply Store.

Note that these are for a single item. You can do much better on the $/min calculation by making batches of larger quanitites. If you do that, you'll get completely different numbers.

Let me know if you find any mistakes in my calculations or have a question.

Special thanks to karincanada62@gmail.com who started compiling some of these numbers, giving me a head start. 

List of abbreviations:
Max Value = maximum value if selling on the global marketplace
Time =  hours:minutes
Materials Required = raw goods needed to assemble items
Critical Path = raw good with longest assembly time.
Raw M = minimum time to manufacture raw materials
Ass'y = time to assemble item in factory
Total = minimum time to manufacture raw goods and assemble item for export (hours:minutes)
Min = minutes
$/Min = Dollars per minute of total time required




ItemMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Nails802 MetalMetal0:010:050:06613.33
Metal10N/AN/AN/A0:010:01110.00
Chairs3002 Wood, 1 Nail, 1 HammerHammer0:170:200:37378.11
Tables5001 Plank, 2 Nails, 1 HammerPlank + 2 Nails0:430:301:13736.85
Wood20N/AN/AN/A0:030:0336.67
Burgers3,6201 Beef, 1 Bread Roll, 1 BBQ GrillBreadroll9:450:3510:206205.84
Hammer901 Metal, 1 WoodWood0:030:140:17175.29
Ice Cream Sandwich2,5601 Bread Roll, 1 Cream2 Creams8:300:148:445244.89
Lemonade Bottle1,6902 Glass, 2 Sugar & Spice, 1 Fruit & BerriesGlass5:001:006:003604.69
Cooking Utensils2502 Metal, 2 Plastic, 2 WoodPlastic0:090:450:54544.63
Green Smoothie1,1502 Vegetables, 1 Fruit & BerriesFruit & Berries3:390:304:092494.62
Garden Gnomes1,6002 Cement, 1 Glue2 Cement5:001:306:303904.10
Cherry Cheesecake2,2401 Flour Bag, 1 Fruit & B., 1 CheeseCheese7:451:309:155554.04
Pizza2,5601 Flour Bag, 1 Cheese, 1 BeefBeef10:150:2410:396394.01
Vegetables1602 SeedsSeeds0:200:200:40404.00
Grass3101 Seed, 1 ShovelShovel0:390:301:09793.92
Shovel1501 Metal, 1 Wood, 1 PlasticPlastic0:090:300:39393.85
Shoes9802 Textiles, 1 Plastic, 1 GlueTextiles/Glue3:001:154:152553.84
Bricks1902 MineralsMineral0:300:200:50503.80
Measuring Tape1101 Metal, 1 PlasticPlastic0:090:200:29293.79
Bread Roll1,8402 Flour Bags, 1 CreamCream7:151:008:154953.72
Planks1202 WoodWood0:030:300:33333.64
Fruit & Berries7302 Seeds, 1 Tree SaplingTree Sapling2:091:303:392193.33
Donuts9501 Flour Bag, 1 Sugar & SpicesSugar & Spices4:000:454:452853.33
Tree Saplings4202 Seeds, 1 ShovelShovel0:391:302:091293.26
Fire Pit1,7402 Bricks, 1 Shovel, 2 Cement2 Cement5:004:009:005403.22
Business Suits1,1703 Textiles, 1 Measuring T., 1 GlueTextiles/Glue3:003:306:303903.00
Plastic25N/AN/AN/A0:090:0992.78
Flour Bag5702 Seeds, 2 TextilesTextiles3:000:303:302102.71
Couch1,8103 Textiles, 1 Drill, 1 GlueDrill9:002:3011:306902.62
Garden Furniture8202 Planks, 2 Plastic, 2 TextilesTextiles3:002:155:153152.60
Frozen Yogurt.1,7501 Fruit & B., 1 Cream, 1 Sugar & SpicesCream7:154:0011:156752.59
Cement4402 Minerals, 1 ChemicalChemical2:000:502:501702.59
Cap6002 Textiles, 1 Measuring TapeTextiles3:001:004:002402.50
Glue4401 Plastic, 2 ChemicalsChemical2:001:003:001802.44
BBQ Grill5303 Metal, 1 Cooking UtensilCooking Utensil0:542:453:392192.42
Home Textiles6102 Textiles, 1 Measuring TapeTextiles3:001:154:152552.39
TV1,2802 Plastic, 2 Glass, 2 Electrical Comp.Electrical Comp.7:002:309:305702.25
Cheese Fries1,0501 Vegetable, 1 CheeseCheese7:450:208:054852.16
Lighting System8901 Chemical, 1 Electrical Comp, 1 GlassElectrical Comp.7:001:458:455251.70
Beef8603 Animal FeedAnimal Feed6:002:308:305101.69
Refridgerator1,0602 Plastic, 2 Chemical, 2 Electrical Comp.Electrical Comp.7:003:3010:306301.68
Seeds30N/AN/AN/A0:200:20201.50
Watch5802 Plastic, 1 Glass, 1 ChemicalGlass5:001:306:303901.49
Cheese6602 Animal FeedAnimal Feed6:001:457:454651.42
Minerals40N/AN/AN/A0:300:30301.33
Drill5902 Metal, 2 Plastic, 1 Electrical Comp.Electrical Comp.7:002:009:005401.09
Cream4401 Animal FeedAnimal Feed6:001:157:154351.01
Chemicals60N/AN/AN/A2:002:001200.50
Textiles90N/AN/AN/A3:003:001800.50
Sugar & Spices110N/AN/AN/A4:004:002400.46
Glass120N/AN/AN/A5:005:003000.40
Animal Feed140N/AN/AN/A6:006:003600.39
Electrical Components160N/AN/AN/A7:007:004200.38


FactoryMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Metal10N/AN/AN/A0:010:01110.00
Wood20N/AN/AN/A0:030:0336.67
Plastic25N/AN/AN/A0:090:0992.78
Seeds30N/AN/AN/A0:200:20201.50
Minerals40N/AN/AN/A0:300:30301.33
Chemicals60N/AN/AN/A2:002:001200.50
Textiles90N/AN/AN/A3:003:001800.50
Sugar & Spices110N/AN/AN/A4:004:002400.46
Glass120N/AN/AN/A5:005:003000.40
Animal Feed140N/AN/AN/A6:006:003600.39
Electrical Components160N/AN/AN/A7:007:004200.38
Building Supplies StoreMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Nails802 MetalMetal0:010:050:06613.33
Planks1202 WoodWood0:030:300:33333.64
Bricks1902 MineralsMineral0:300:200:50503.80
Cement4402 Minerals, 1 ChemicalChemical2:000:502:501702.59
Glue4401 Plastic, 2 ChemicalsChemical2:001:003:001802.44
Hardware StoreMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Hammer901 Metal, 1 WoodWood0:030:140:17175.29
Measuring Tape1101 Metal, 1 PlasticPlastic0:090:200:29293.79
Shovel1501 Metal, 1 Wood, 1 PlasticPlastic0:090:300:39393.85
Cooking Utensils2502 Metal, 2 Plastic, 2 WoodPlastic0:090:450:54544.63
Drill5902 Metal, 2 Plastic, 1 Electrical Comp.Electrical Comp.7:002:009:005401.09
Farmers MarketMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Vegetables1602 SeedsSeeds0:200:200:40404.00
Flour Bag5702 Seeds, 2 TextilesTextiles3:000:303:302102.71
Fruit & Berries7302 Seeds, 1 Tree SaplingTree Sapling2:091:303:392193.33
Cream4401 Animal FeedAnimal Feed6:001:157:154351.01
Cheese6602 Animal FeedAnimal Feed6:001:457:454651.42
Beef8603 Animal FeedAnimal Feed6:002:308:305101.69
Furniture StoreMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Chairs3002 Wood, 1 Nail, 1 HammerHammer0:170:200:37378.11
Tables5001 Plank, 2 Nails, 1 HammerPlank + 2 Nails0:430:301:13736.85
Home Textiles6102 Textiles, 1 Measuring TapeTextiles3:001:154:152552.39
Couch1,8103 Textiles, 1 Drill, 1 GlueDrill9:002:3011:306902.62
Gardening SuppliesMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Grass3101 Seed, 1 ShovelShovel0:390:301:09793.92
Tree Saplings4202 Seeds, 1 ShovelShovel0:391:302:091293.26
Garden Furniture8202 Planks, 2 Plastic, 2 TextilesTextiles3:002:155:153152.60
Fire Pit1,7402 Bricks, 1 Shovel, 2 Cement2 Cement5:004:009:005403.22
Garden Gnomes1,6002 Cement, 1 Glue2 Cement5:001:306:303904.10
Donut ShopMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Donuts9501 Flour Bag, 1 Sugar & SpicesSugar & Spices4:000:454:452853.33
Green Smoothie1,1502 Vegetables, 1 Fruit & BerriesFruit & Berries3:390:304:092494.62
Bread Roll1,8402 Flour Bags, 1 CreamCream7:151:008:154953.72
Cherry Cheesecake2,2401 Flour Bag, 1 Fruit & B., 1 CheeseCheese7:451:309:155554.04
Frozen Yogurt.1,7501 Fruit & B., 1 Cream, 1 Sugar & SpicesCream7:154:0011:156752.59
Fashion StoreMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Cap6002 Textiles, 1 Measuring TapeTextiles3:001:004:002402.50
Shoes9802 Textiles, 1 Plastic, 1 GlueTextiles/Glue3:001:154:152553.84
Watch5802 Plastic, 1 Glass, 1 ChemicalGlass5:001:306:303901.49
Business Suits1,1703 Textiles, 1 Measuring T., 1 GlueTextiles/Glue3:003:306:303903.00
Fast Food RestaurantMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
Ice Cream Sandwich2,5601 Bread Roll, 1 Cream2 Creams8:300:148:445244.89
Pizza2,5601 Flour Bag, 1 Cheese, 1 BeefBeef10:150:2410:396394.01
Burgers3,6201 Beef, 1 Bread Roll, 1 BBQ GrillBreadroll9:450:3510:206205.84
Cheese Fries1,0501 Vegetable, 1 CheeseCheese7:450:208:054852.16
Lemonade Bottle1,6902 Glass, 2 Sugar & Spice, 1 Fruit & B.Glass5:001:006:003604.69
Home AppliancesMax $Materials RequiredCritical PathRaw M.Ass'yTotalMin$/Min
BBQ Grill5303 Metal, 1 Cooking UtensilCooking Utensil0:542:453:392192.42
Refridgerator1,0602 Plastic, 2 Chemical, 2 Electrical Comp.Electrical Comp.7:003:3010:306301.68
Lighting System8901 Chemical, 1 Electrical Comp, 1 GlassElectrical Comp.7:001:458:455251.70
TV1,2802 Plastic, 2 Glass, 2 Electrical Comp.Electrical Comp.7:002:309:305702.25

****