tag:blogger.com,1999:blog-218932398299381498.post7027396153006421044..comments2024-03-27T23:39:40.683-07:00Comments on The Sim City Planning Guide: SimCity BuildIt - Fastest Way to Make MoneyRandy Robertshttp://www.blogger.com/profile/09105490088847974499noreply@blogger.comBlogger56125tag:blogger.com,1999:blog-218932398299381498.post-40936961850595637092023-05-21T11:00:04.948-07:002023-05-21T11:00:04.948-07:00Excellent post! I was gonna do it myself and I fou...Excellent post! I was gonna do it myself and I found it while searching for items' prices. Congrats! <br /><br />What about the Ladder? I don't see it anywhere in this analysis.Pedro Pérez Herrerahttps://www.blogger.com/profile/08379681463609813930noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-707107308769579112022-05-24T06:53:52.623-07:002022-05-24T06:53:52.623-07:00thnksthnksMOMOTOMhttps://www.blogger.com/profile/05712338546713865217noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-22648517792417225052020-10-12T07:20:09.927-07:002020-10-12T07:20:09.927-07:00hey - what do you think have the MOST profit regar...hey - what do you think have the MOST profit regardless of time ? - burgers? color windos?<br /><br />Anonymoushttps://www.blogger.com/profile/12762681174537729190noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-52648126107139352912020-07-19T10:58:37.833-07:002020-07-19T10:58:37.833-07:00OMG, nothing makes this type of analysis more star...OMG, nothing makes this type of analysis more stark then this: If, when I reach level 17, I switch production from vegetables to flour bags, I could gain $660/hour - for me that's a 28% increase in income. But I would effectively lose 11.333 factory slots! (More than 2/3rds for me.) That would utterly cripple me. So I will not be switching from vegetables to flour, except at night, where I could make enough Textiles overnight to sell 5-6 of them first thing in the morning, which would net me a once a day $1500 benefit, at the cost of squeezing in Chemical production during the day.newbieSChttps://www.blogger.com/profile/17985813482915538048noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-54215375410567608082020-07-19T09:51:28.067-07:002020-07-19T09:51:28.067-07:00Also, having free factory slots enables you to act...Also, having free factory slots enables you to actually play a little of the game while madly saving up simoleans. :) I can't wait until I can make flour, but what level do you need to reach before you can have > ~24 factory slots to make this scale feasible? Thanks. :). (Wouldn't it be great if you could buy request/order hoppers for the factories, so while you sleep, you could switch from one item producing to another? You'd also need them so go right to storage.)newbieSChttps://www.blogger.com/profile/17985813482915538048noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-43065509446629652542020-07-19T09:38:40.802-07:002020-07-19T09:38:40.802-07:00This is EXACTLY what I was talking about - thanks ...This is EXACTLY what I was talking about - thanks for the analysis. :) For me, it's factory slots that are at a premium. For example, to simply "turn flour bags into donuts" (you could only turn 2/3rds of them) would need a sugar and spices every 45 minutes = another 5.33 factory slots on top of the 12 to make the flour bags = my entire capacity. :) I currently only have 16 factory slots, so a rhythm I do is hammers+nails+vegetables = ~$1800/hour, which isn't bad for ~2.75 total factory slots (2 for seeds for vegetables). :) That's over $650/hr/factory slots if I did this math correctly, but of course, the pipelines are maxed out at 3 slots. What do I do with all that spare capacity? I prepare for overnight, where I switch over to the highest absolute prices I can make - in my case, I make cement, shovels, and vegetables while I sleep - about $7500 overnight.newbieSChttps://www.blogger.com/profile/17985813482915538048noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-70079839037505929192020-07-19T09:28:13.455-07:002020-07-19T09:28:13.455-07:00This is a great analysis! But it also assumes you...This is a great analysis! But it also assumes you have infinite factory capacity. I'm at level 15 and have 16 slots, which makes a lot of this impossible. Here's an example: Flour bags can be produced every 30 minutes, but take 2 textiles, which take 6 hours of factory slots. That means I have to have 12 factory slots making textiles 24/7 to produce flour, which for me is 3/4s of my production capacity! Also, this is more trivial, but you'd use a different overnight strategy - there, $/min doesn't matter - total value of 11 slots is what matters. Plus, I fill up the factories with whatever takes the longest.newbieSChttps://www.blogger.com/profile/17985813482915538048noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-53524685605376491172020-07-15T09:31:21.495-07:002020-07-15T09:31:21.495-07:00Will you add Sporting Goods Store items to this li...Will you add Sporting Goods Store items to this list?jchttps://www.blogger.com/profile/17206706883853317312noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-20914112583067418002019-08-04T12:07:45.563-07:002019-08-04T12:07:45.563-07:00I love this so much! It's exactly how I would ...I love this so much! It's exactly how I would evaluate the worth of items if I had the time and energy, lol. I came across a couple high value items (donuts and TVs) just going after city achievements. I think they're trying to steer you towards useful items. I'm surprised I don't see more donuts for sale in the trade center.Anonymoushttps://www.blogger.com/profile/03646281876539186366noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-64418436585454474972019-07-23T01:29:29.059-07:002019-07-23T01:29:29.059-07:00this list needs to be updated, textile needs 3 hrs...this list needs to be updated, textile needs 3 hrs to produce. then add the time to make flour bag. donuts and flour bags should be lower simoleans/minMartian_Monxhttps://www.blogger.com/profile/15331207379105095649noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-78673899328980461042019-03-18T11:36:18.992-07:002019-03-18T11:36:18.992-07:00How about Paint and Cupboards?How about Paint and Cupboards?Shigekimshttps://www.blogger.com/profile/03324358372199675393noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-19991967492330500652018-09-17T10:36:06.695-07:002018-09-17T10:36:06.695-07:00As I mentioned in the 2nd paragraph, I did calcula...As I mentioned in the 2nd paragraph, I did calculations using the raw goods times as well. http://www.simcityplanningguide.com/2015/01/BuildItTradeEfficiency.htmlRandy Robertshttps://www.blogger.com/profile/09105490088847974499noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-77808259454094964412018-09-16T12:42:14.197-07:002018-09-16T12:42:14.197-07:00This is useful information, but by ignoring the ra...This is useful information, but by ignoring the raw materials costs, I think you are omitting critical information. There can be substantial differences in time needed to produce raw materials (3 hours for chemicals vs. 1 minute for steel). You really need to factor in all costs to optimize your decision.Anonymoushttps://www.blogger.com/profile/04659493640355266250noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-45488296021454289522018-03-18T00:29:58.801-07:002018-03-18T00:29:58.801-07:00It's also important to consider the utilisatio...It's also important to consider the utilisation rate. Consider producing FLOUR, NAILS and HAMMERS. This will take a total of 19 (actually 18.29) factory slots for a profit of $2,486 per hour. That gives us $135.93 per hour per factory slot.<br /><br />I take it that factory slots for production are divisible, because we can always alternate production of raw materials.<br /><br />The setup:<br /><br />FLOUR: 2 units per hour (the maximum), for a profit of $1,140 per hour<br />- Produce 4 x Seeds per hour (1.33 slots)<br />- Produce 12 x Textiles per hour (12 slots)<br /><br />NAILS: 12 units per hour (the maximum), for a profit of $960 per hour<br />- Produce 24 x Metal per hour (0.4 slots)<br /><br />HAMMERS: 4.30 units per hour (the maximum), for a profit of $386 per hour<br />- Produce 5 x Metal per hour (0.083 slots)<br />- Produce 5 x Wood per hour (0.25 slots)<br /><br />Note that this setup only uses the Farmer's Market, Building Supplies Store, Hardware Store, and Donut Shop. I have yet to unlock the Home Appliances Store, and so there could be other more productive setups. But you get the idea: we need to consider utilisation.Unknown Guyhttps://www.blogger.com/profile/00467558253879293214noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-68641584820705810822017-09-04T06:20:42.241-07:002017-09-04T06:20:42.241-07:00you should introduce a complete cycle for benefici...you should introduce a complete cycle for beneficial production.<br /><br />because in order to attain greater production we have to put all workshops to work at the same time and the goal is the cumulative gaining... sometimes you have free watermelon so you gotta go buy a couple vegetables from market and produce smoothie...<br /><br />but in general you said the good hint :<br />Chair , Donuts are cooler in mass production.<br /><br />but reaching a good sale is cumulative work all things must work together and if one of your shops is not working you gotta go and buy the pre-needs to make it work so you can have the extra income.<br /><br />you didnt explain one thing and that is all workshops must work first then income matters. and the critical resources make great conflict. even timing them... but i believe there is one perfect cycle in this that we hadnt figured it out and it needs a lot of calculationsLoqman Hajizadehhttps://www.blogger.com/profile/04122005687586204484noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-59622994725403932032017-08-02T13:48:10.700-07:002017-08-02T13:48:10.700-07:00I think you forgot to account for assembly time of...I think you forgot to account for assembly time of tree sapling for fruit & berries. It plummets the $/min value and affects everything else that requires fruit & berriesAnonymoushttps://www.blogger.com/profile/02204292413431819529noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-75996414294966514432017-08-02T13:47:42.849-07:002017-08-02T13:47:42.849-07:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/02204292413431819529noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-7452365061880900432017-07-26T02:12:08.502-07:002017-07-26T02:12:08.502-07:00Meat is definitely still there. It might take a bi...Meat is definitely still there. It might take a bit of time to produce, but at least it goes for an OK price and people are quick to buy it.Traxyhttps://www.blogger.com/profile/13249884092846934427noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-51443017926879039762017-07-26T02:08:59.414-07:002017-07-26T02:08:59.414-07:00Agreed. That's why I like to sell things not o...Agreed. That's why I like to sell things not only in stacks of five. There are those who have limited storage available and/or limited funds. If you need one ice cream sandwich and you either can't afford or have the space to buy five ... people only selling stacks of five isn't helpful. Cheap, basic items like plastic is a different matter. They can usually be afforded, so there you just need the space.Traxyhttps://www.blogger.com/profile/13249884092846934427noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-73693999421429347582017-07-26T02:02:02.455-07:002017-07-26T02:02:02.455-07:00This! Certain items are always in supply and harde...This! Certain items are always in supply and harder to shift, whereas other things are snapped up straight away. Watermelons are a rare find, and get snapped up quickly - soda bottles or even burgers can be difficult to shift at times.Traxyhttps://www.blogger.com/profile/13249884092846934427noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-10371920415178346212017-07-19T20:50:11.377-07:002017-07-19T20:50:11.377-07:00Meat is still used in my version: Needed for hambu...Meat is still used in my version: Needed for hamburgers, pizza, and of course Mayor's contests. :)<br />Wife2Doc (Granny-Ville in the game)<br /><br />Anonymoushttps://www.blogger.com/profile/14253156346675681225noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-68403246195145894312017-05-11T11:43:26.382-07:002017-05-11T11:43:26.382-07:00Best set up i have tried so far.Thank you.Best set up i have tried so far.Thank you.Anonymoushttps://www.blogger.com/profile/02626315656711504804noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-8466143330215798902017-04-24T16:48:33.263-07:002017-04-24T16:48:33.263-07:00Cool, thanks for getting back to me.
Beef no long...Cool, thanks for getting back to me.<br /><br />Beef no longer appears to be in the game; <br />The top two items at the F.M. appear to be Corn followed by Cheese. <br />If you're still playing enough to want to update the above info, you'll need to remove Beef, add Corn,<br />and double check that the Cheese stats are still accurate.<br /><br />Thanks again for your help, looks like I'm going to focus on Vegetables, Flour Bags and Bricks going forward :)Anonymoushttps://www.blogger.com/profile/14867489058849423925noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-64620503463703077152017-04-17T17:37:28.355-07:002017-04-17T17:37:28.355-07:00Corn comes in at $4.67/min which makes it dead las...Corn comes in at $4.67/min which makes it dead last for the farmers market. It got added in a later update. Given a choice between veggies and corn, go with veggies. It's a quick turnaround and is super easy to mass produce. There's also an achievement you can unlock for making veggies, so that's an (eventual) bonus to making veggies. Beef is made in the farmers market. When I was unlocking things, it was the last one to unlock in the farmers market (level 27).Randy Robertshttps://www.blogger.com/profile/09105490088847974499noreply@blogger.comtag:blogger.com,1999:blog-218932398299381498.post-46813387383004821802017-04-17T01:42:15.520-07:002017-04-17T01:42:15.520-07:00It looks like you've left out Corn (available ...It looks like you've left out Corn (available in the Farmer's Market) and asserted that the F.M. can make Beef, which isn't the case in my version of the game, don't think it ever was for as long as I've played it -<br />I take it there has been at least one game update since this article had one?<br /><br />If so, would you kindly tell whether Veg or Corn work better when mass produced, please?<br />I have a whole lot of seeds and minerals I need to shift but I want to maximise my profit Mr.Ehttps://www.blogger.com/profile/09560778962647640083noreply@blogger.com