The Space Center Great Work-Around!

One of the biggest complaints I see for SimCity is that the Space Center Great Work is bugged on certain maps. You can pull a permit, but the 300 workers needed to construct it never arrive to the construction site.

5/17/16 Update: The bug has been fixed by EA. You should no longer run into this problem. I'll leave the text below for reference.

This is where it normally gets stuck. No matter how many unemployed workers you have, they just don't make it to the construction site.


Alas, a work-around for the bug has been discovered!  It was originally found by someone on a Japanese SimCity messageboard and then later described on a Japanese SimCity wiki site.

The Space Center Great Work Bug -- Solved!

The reason that the workers never arrive to the great work construction site is that the road from the space center to the regional freeway does not connect properly. In order to get the intersection properly connected, you can use Skye's Regional Freeway Mod to create a 4th leg to the intersection. There's only a small amount of space to do this because the railroad is in the way, but you can place a short dead-end segment between the intersection and the tracks. (Editor's note: Not every map has a railroad across the street. Just build a 4th leg. It doesn't matter how long it is. Regional freeways can cross regional railways too, so you can build past the railroad tracks if you like.)

Once you place the 4th leg to the intersection, the 300 workers necessary to build will start arriving. If it doesn't register the workers arriving right away, and you're a little impatient, you can close and restart your game. In the video demonstration below, I exited to the main menu and jumped back to the city three times before it worked. If you're not impatient, you can just let it sit and it should eventually build. Both methods work.

The best part about this fix is that it works in both online and offline games. Special thanks goes to Mark Norris from the SimNation Guild who brought this to my attention, tested it out on multiple maps and found that it worked every time. He also found that you can delete the segment after your workers are done building the great work. You can read Mark's comments on the fix below the video.



For a video explanation, you can watch the video below.




What You Need:

If you're in a city that's far away from the great work site, you'll need to be using "CamModB1" (Download here) so that you can see what you're doing. The normal camera mode makes it difficult to see this location.

You'll also need "Skye's Regional Freeway Mod" (Download here).

If you're not sure how to install mods, read my Mod Installation Guide.

Mark's Tips:
By Mark Norris

Which Cities will you need to do this?

The following is a list of Great Work Plots that either work, or can be made to work, for the Space Center. This list is by no means complete, and only represents the plots that I have personally verified. I'll point out that most of these were done in Online Sandbox mode, and I'm 99.9% sure that it doesn't matter (Discovery Delta - East was done in both Sandbox and non-Sandbox, with the same result).

GW Plots that work 'out of the box':
Discovery Delta - North, South, West
Verdant Jungle - North, South
Serenity Key - East
Titan Gorge - North


GW Plots that are bugged, but the workaround works:
Discovery Delta - East
Serenity Key - West
Reflection Atoll
Viridian Woods - North, South, East, West
Titan Gorge - South, East, West
Whitewater Valley *

* Reported by others

GW Plots that are bugged, but the workaround doesn't work:
NONE SO FAR!

When to place and remove the stub

First, if you are seeing workers going to the GW site (by looking at the population overlay) while you are sending resources, you're golden. It's not bugged.

For me, the optimal time to add the freeway stub is when you are about 80% done sending resources. This does two things--1) allows 80% of your resources to flow to the GW with ZERO traffic. 2) allows enough workers to get to the GW before phase 2 starts so that there is very little delay for construction to start.

You should be able to delete the stub after construction has begun. If it stalls again (it shouldn't), just re-add the stub to get it started.

Why remove the stub? If you are concerned that using the Freeway Mod might cause rollbacks or processing issues, you can remove it (and disable the mod). Otherwise, just leave the stub.

Did it work for you?
We hope this helps you out! Did it work or did you run into problems? Leave a comment below so we can learn from each other's experiences and confirm whether or not it's working on every map.


25 comments:

  1. The following is a list of Great Work Plots that either work, or can be made to work, for the Space Center. This list is by no means complete, and only represents the plots that I have personally verified. I'll point out that most of these were done in Online Sandbox mode, and I'm 99.9% sure that it doesn't matter (Discovery Delta - East was done in both Sandbox and non-Sandbox, with the same result).


    GW Plots that work 'out of the box':

    Discovery Delta - North, South, West
    Verdant Jungle - North
    Serenity Key - East (Sorry Randy, you chose...poorly)
    Titan Gorge - North


    GW Plots that are bugged, but the workaround works:

    Discovery Delta - East
    Serenity Key - West
    Reflection Atoll
    Viridian Woods - North, South, East, West
    Tital Gorge - South, East, West


    GW Plots that are bugged, but the workaround doesn't work:

    NONE SO FAR!


    ----

    WHEN TO PLACE/REMOVE THE STUB:

    First, if you are seeing workers going to the GW site (by looking at the population overlay) while you are sending resources, you're golden. It's not bugged.

    For me, the optimal time to add the freeway stub is when you are about 80% done sending resources. This does two things--1) allows 80% of your resources to flow to the GW with ZERO traffic. 2) allows enough workers to get to the GW before phase 2 starts so that there is very little delay for construction to start.

    You should be able to delete the stub after construction has begun. If it stalls again (it shouldn't), just re-add the stub to get it started.

    Why remove the stub? If you are concerned that using the Freeway Mod might cause rollbacks or processing issues, you can remove it (and disable the mod). Otherwise, just leave the stub.



    --Mark

    ReplyDelete
    Replies
    1. OMG- EA finally sees the user database in simcity and starts working on it :) I hope they do more- this game is really intense. I knew something was going on- I was in V. Woods last night and a user built a Space Center and it works !

      Delete
  2. GW Plots that work 'out of the box':

    Verdant Jungle - South

    ReplyDelete
  3. Whitewater working!

    Go to Whitewater Crossing and connect the North-East corner from inside the map to the Space Center using the Regional Freeway connector and restart your game. People begin flowing in shortly thereafter.

    ReplyDelete
  4. This is ridiculous. EA/Maxis need to fix this.

    ReplyDelete
  5. The mods won't load. I have CoT, if that might help.

    ReplyDelete
  6. The link of Skye's Regional Freeway Mod is failed

    ReplyDelete
    Replies
    1. I uploaded the copy I've been using. It's older but should still work. You can get it here: http://www.filedropper.com/regionalfreeway

      Delete
  7. I cannot get 7zip to open the regional freeway mod

    ReplyDelete
    Replies
    1. It's not zipped up so you don't need to do anything to it. Just place it in C:\Program Files (x86)\Origin Games\SimCity\SimCityData and you're all set to go.

      Delete
  8. Thanks guy !!

    Before uninstall "Sim City" forever and install "Cities: Skylines" instead, I really wanted to finish my space center (fuc.... bug !!) and watch my rocket take off...

    And your work-around is perfect !!

    ReplyDelete
  9. both links are failed please help :(((((

    ReplyDelete
  10. Do these mods work for Mac? How can a Mac user fix these issues?

    ReplyDelete
    Replies
    1. They should work just the same on Mac as a PC. Make sure you've installed them correctly. I'm not a mac guy, but my friend Brian made a video showing how to install mods on a mac. https://www.youtube.com/watch?v=b8LAP_38pPk&feature=youtu.be

      Delete
  11. the freeway mod doesn't work. Any new place its uploaded?

    ReplyDelete
    Replies
    1. I tested the link out tonight and was able to download successfully. http://skyestorme.com/skyes-regional-freeway-mod/

      Delete
  12. Hi, do I have to prepare some unemployment in my city? I find that it may not work for every city, i have 5 cities and the freeway road only appear in 1 only. It didn't work even how many time i restart. Maybe I just try it again :)

    ReplyDelete
    Replies
    1. You only need to add the road segment in one city. Add the segment and then let it run for 20 minutes and the GW construction should start up.

      Delete
  13. Hi i build the road but it doesn't work. I wonder if i have to create some unemployment? Beside the freeway road only appear in 1 city. When i move to another city, it seems like i haven't built any road.

    ReplyDelete
    Replies
    1. As long as you draw a new intersection out in front of the GW (using the mod), it should work. Employment numbers shouldn't matter.

      Delete
    2. If you switch cities, make sure to rebuild the road... it saves with whichever city you have loaded, since you are building the "regional highway" with that specific city loaded. It doesn't actually put the road on the region, it just lets you build roads out there in city-view mode, which means they are bound to the city's save, and not the entire region.

      Delete
  14. Links to mod are failed please help! :(

    ReplyDelete