SimCity Bugs Every New Mayor Should Be Aware Of

Let’s face it, SimCity is a buggy game. If you’re just now learning how to play, be thankful that many things have already been fixed since the game came out. For dealing with the bugs that remain, the key is to know which ones can be worked around and which ones you can’t do anything about.
  • Ignore the advisors. They whine at every little thing and often at problems that don’t exist.
  • Ignore the trash numbers. They often get bugged. As long as the trash is being picked up by the morning, you’re fine. 
  • Ignore the waiting times on mass transit. Those numbers get bugged and will often report gigantic numbers.
  • Trade depots often get bugged and lose their trucks. Demo and rebuild the truck garages to get them back.
  • The Space Center has trouble completing construction on certain maps, but there is a workaround that allows you to get it to complete.  This bug was fixed!
  • The Arcology Great Work will eventually bug out and have uncontrollable traffic. This sometimes takes 15-20 years to happen, but is pretty much inevitable if playing for a very long time.
  • In trade cities, you will occasionally get trade trucks stuck behind a traffic spawn point. Use Skye’s Regional Freeway mod to build additional entrances to your city and/or route trade trucks around the traffic spawn points. This mod is available for use in both online and offline game modes.
  • Megatowers are notoriously difficult to keep happy. Some think that they are bugged. I don’t’ know what the official word is, but the only time I can get them to be happy long term is in a city where they are the only source of housing: High Wealth Casino Cities and Electronic Farms.
  • Occasionally, a giant sinkhole will appear under a house. Demo the building to fix.
  • Streetcar avenue tunnels will sometimes be impossible to demolish. There is a mod that allows you to fix that if it happens.
  • There is an education bug that causes your city to permanently lose students to other cities. It’s only the students that ride busses that disappear to other cities and don’t return, so stick with the education buildings where busses aren’t required: Community Colleges and Universities.
  • The process of claiming abandoned cities is bugged. You often can’t claim due to the original owner of the city having different DLC, but I’ve known people who were unable to reclaim *their own* abandoned cities. Your best bet is to not play in public regions. Play in solo regions or in regions where you have friends or Guild members joining you. That way you won’t have to deal with people abandoning cities.
  • Exports occasionally get sold at $1 each instead of full price. There's nothing you can do to avoid this, and it can seriously hurt your bottom line. It's especially painful when it's computers that you're selling.

1 comment:

  1. The education bug has not ever existed...
    The only thing 1 could see is that the region console only show student commuting IN, not out! Which lead to the quick

    IF you go to the so called city students commute to, you will see them!
    This mean that if you have that city 100% enrolled + X commute, you should see more enrolled then supposed students. (Yes it is poorly handled and should be more descriptive... But we talking EA that gave us a hotkey manual instead of the still incomplete close to 200 pages manual Maxis gave us for sim city 2000 and close to 100 in simcity 1991.

    As seen in this screenshot
    Destroy the city or education of this city and the so called vanished students reappear...

    Truth, the many issues of education are 10 inch away from the screen... The reason being that each person I known or youtuber that ran into it were CashCow maker to claim they are not sandbox users and yet failed to understand the impact of the cash cow.

    Cash Cow Impact on region:

    1. As explained above, the bug in the list does not exist and even without busses I seen people that struggled with that non existing bug because they had a university with DORMITORY in the unlock/cash cow city. Yes, STUDENTS DRIVE (You guys like college so much, you should know.) and DORMITORY is a place to STAY! Kind of strange people never realized but its 1 more reason why this game should of came with a 400+ pages manual! So removing the busses is not a solution.

    2. The so called Skilled worker needed bug(But I only have college in my city!)

    If cash cow has a university used to unlock... It has uni students going across the region upgrading your industry even if your students dont go there. There actually is a Skye video where he called it a bug and was explained "My industry only work when a wealth $$ show up!". Truth is, this was in his 100% wealth $ city with only college = tech 2. All his industry were tech 3 when he selected them. Destroying it does not even solve the issue as some ppl seem to weirdly think... I mean, even if college I went to was destroyed, I would not lose my graduation knowledge.. Thats just plain weird thinking...

    3. Without school in a cash cow the opposite happen! You get close to 100% attend with 0 skilled citizens! Thats because the cash cow is taking ALL your students slot. (Nope.. They dont vanish!!!!) If you have 3000 potential students in city and 2000 commuting from cash cow, you will see to see 5000 out of 3000 to guarantee you have 100% attend!

    The so called bugs in this game for the most part are:

    a) Cheated with a cash cow cause I rather waste hours of electricity irl to not look like Im sandboxing.(Wow, economical logic there!) Now, I have no clue how cash cow affect my "main city". Which is also funny because this game is made to play by region and 80% players never consider region impacts...

    b) Impatient with everything so I never give time to sims to adjust. I just expect sims to use Borg technology and teleport to shop/work even tho the game is traffic based. This is so recurring with cash cow noobs... It is easy to make lot of cash by growing a city and yet people seem to like gridding a whole map to make barely more...

    Apparently sim city has a great community of traffic handlers that have no clue how the game work.

    Do bugs exist ?
    Sure, almost only in display!

    But if you make a Great Arcology for 1 city when its supposed to work for 4 and you demolish all your housing to hope 500k worker+ will come in everyday by 1 highway! I will tell you where the bug is! In front of the screen.... It wouldnt work in real life and is real life bugged ??? Its SIMulation City. Not Paint Shop Low on Facebook with instant reward.

    Do high wealth tourist ppl come as people wish ? No, it take time... This arnt lured easily by fishbait like medium wealth in front of commercials.. (The high wealth make the baits.. They dont hook that easy) But hey... If you are patient and they start to come! Its flow NEVER END! Just like IRL.